Standard remaster without reservation – reviews of the reissue of Quake II

On the past QuakeCon Bethesda SoftWorks I made a real gift to all fans of the game about the destruction of stricts Quake II. Immediately after the official announcement, a reprint of the game with many improvements was released. Remaster collected enthusiastic reviews of critics and players.

By this hour, the updated Quake II Metacritic 90 points from journalists (version for PC) and rating 7.8 from users. On the Opencritic game received 91 points (recommend 100 % of critics). In Steam, the game has 97 % of positive recent reviews.

Remaster from the team Nightdive Studios praised for respect for the original. New 3D models, lighting and textures do not try to fly out of Quake II New game. The developers only transferred original ideas and mechanics to a modern chassis so that new players can ride the famous classic, and veterans quenched the thirst for nostalgia.

Also, many praised Call of the Machine from the team Machinegames. Journalists call it the quintessence of gameplay Quake II. The authors also managed to connect the events of their missions with the plot of the original game.

Below we have chosen several conclusions from the reviews with various estimates within the framework of published reviews.

Cubed3 – 10/10

This new iteration Quake II is an ideal approach to updating the classics. The past is organically combined with the present, since not only two original additions are being revived, but also the campaign itself is tolerated from Quake II For Nintendo 64. New campaign created by hand Machinegames, – The merger of innovation and nostalgia. This is just a symphony of rejuvenation – the past is revived in the realm of the present, leaving the players alone with the world, which is simultaneously familiar and new. This is not just a remaster, this is a time travel, evidence of the force of transformation.

Albert Lichi (Albert Lichi)

Gamingbolt – 9/10

Remaster Quake II – This is not just an incredible visual improvement in the classical game. This is a love letter to fans, which includes the entire past content, and also provides new players with important functions like a compass. Remaster restores the soundtrack, which is still incredible even after decades.

Although additional missions are not entertaining at the same level as the main game, in general, they like them of the fans of the old school jokes. Remaster Quake II – The best way to test one of the most iconic games ID Software (especially taking into account its price), as well as a good standard for remasters in general.

Ravi Sinha (Ravi sinha)

Cultured Vultures – 8/10

Quake II -A brilliant standard for future remasters and reprints, it seems like a love letter to one of the grandfathers of all boomer-shutters. Perhaps the best feature Quake II is the fact that all content is available from the very beginning, and players can choose their favorite level in all five campaigns. If you have a favorite moment or level from Quake II, You do not need to go through the whole game to survive these memories. Also, the game does not force the original levels if your main interest in this reprint is a new campaign from Machinegames.

Esh Bates (Ash Bates)

The authors released a remaster on the PC (Steam, Epic Games Store, Gog, Microsoft Store), PlayStation, Xbox and Nintendo Switch. There is a text translation into Russian.

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Quake II

The best comments

And it does not matter that the raider from Kvaki1 and Beatterman from Kvaki2 were already in Kvak3? I will say more, there was also a dumgai with them … And we have a dumb, we generally have the son of the commander Kin and the great -grandson of Blazhkovich. And also a ranger, Dumgai and Bolzhkovich at the same time with a strict is a champion in Kwick … The fact that the games in the same universe did not come up with a car.

Here the whole situation is described by this picture:

The fans of the game did not care? What unusual fans

This is how remasters need to be done, Rockstar.

The general canon was still talking about the release of the Games in the first time because the boxes of the stricts in the first game were lying and something similar to the first was in the second, as well as the arena and champions to this gave poisoning. And moreover, the developers of the ID also talked about this

It’s funny, PC pulling Kvaka on the release – a bucket. And in relation to what he is a bucket? You decided to compare the PC from the 90s?

I mean, they cannot ignore? Just when restarting, you can put it on everything that was before and write a new canon)

Good Remaster Quake II and the Cool New Addon, I advise all lovers of old -fashioned jokes.

There is a lack of the opportunity to turn off some innovations (such as a circular daster indicator or for some reason changed weapon balance), but otherwise, a good remaster.

I saw the indicator in accessory or like it to turn off, I left it. But I hear the rebalance for the first time that I have to be, I would like to turn it off. And what changed there and how much?

Only now the inconsistent is obtained. Previously, after two additions, one might think that there are not so many lucky ones who destroyed the stricts: Bitterman, Joker, Stepchield. But with a new addition, it turns out that every second paratrooper is cool, seven new. Why then everyone is surprised at Quake 4, that Kane wets the stricts, he is the only hope if they have such paratroopers. Moreover, in 4 kwick everyone worked as a team, and here alone. Or, for example, another macron. Was also in The Reckoning, but it somehow passed by. In the same Quake 4, people only know that Bitterman destroyed Macron, and that he was alone. Then, however, the macron appears there, but the reaction was already predictable. After all, thanks to the feat of Bitterman, they were able to land on the strict.

The creator did not care, he compared the plot with porn films, what can we say about consumers, whose bucket was barely a newfangled tride pulled, where there was digging in Laura. Thirty years ago the playing atmosphere was completely different.

Then everyone did not care, because the ID was a small indie-studio from a couple of dozens of people up to 30 and all this was more like a fan service.

Now it is a multimillion -dollar company and most likely their next game will be the restart of the KVWIK and they will not be able to ignore the canon so easy. Most likely the ENT will work out as in new thoughts.

Firstly, it is very light, even on a nightmare. On the gamepad it can be difficult to pass, but on Klavamysh people sometimes do not even die. Yes, I am aware that the original was also easy, but they still made a gameplay’s rebalass. Since they undertook to rebalan, they could think about it.

Secondly, there are no normal aces. In Kveik1 were both for the nightmare and for finding secret levels. Immediately just for passing. As a result, content in the form of secrets, and there are a lot of them, can pass by.

Thirdly, Call of the Machine disappoints with his ending. They seem to hint at the boss, but it is not. At the end they simply give fat mobs. This addition also raises questions about the canon, since now Kwik 1 and 2 is one universe.

Fourthly, since they decided to add completion, they could immediately give a port with PS1 from the box. Yes, I am aware that the ports on N64 and PS1 are almost the same, but the sediment remained.

Fifth, the compass sometimes bugs and can drive circles.

Sixth, the game suffers from the same sores as all the games of the arbors and the Ida: the lack of normal support for life from the community. The ability to create dedicated servers is not. And the launch of naval -compatible mods occurs with a tambourine. That is, the client exists in vacuum. And most likely he will have no life, like all previous games from the ID under the gazebo.

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